Tag: mirkwood

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  • When Spiders Attack!

    [[File:651593 | class=media-item-align-center | attercop-swarm.jpg]] h3. 29th Rethe to 15th Aston (Spring), 2947 All around them, scuttling through the branches of the trees, mostly hidden from sight, the [[Attercops | Attercops]] scurry closer to …

  • Against the Odds

    [[File:636678 | class=media-item-align-none | forest-gate.jpg]] The situation looks bleak. On all side there are Orcs and Goblins, the largest Orc standing over the slumped body of the Dwarf, the others all crowding around the companions; they in turn …

  • Mirkwood

    [[File:636466 | class=media-item-align-none | Mirkwood.jpg]] Described by many as “the greatest of the forests of the Northern world”, Mirkwood is a sea of woodland measuring more than 400 miles from north to south and 200 miles from east to west, at …

  • Forest Goblins

    [[File:636674 | class=media-item-align-none | forest-goblin.jpg]] The Orcs of Mirkwood are wiry, pale creatures, mostly inhabiting the caves under the Mountains of Mirkwood and haunting the ruins of Dol Guldur.Their long limbs and bony hands are …

  • Elfpath

    [[File:636677 | class=media-item-align-none | 516x364px | elfpath.jpg]] The Elf-path winds its way amid the trunks of the trees from west to east. It is not an easy path to follow. At times, it is so narrow that only a single traveller can walk along …

  • Forest Gate

    [[File:636678 | class=media-item-align-none | forest-gate.jpg]] The path of the Silvan Elves through Mirkwood begins here, at this great arch of trees. The Wise can sense the power of the Elvenking in this place, for it is his magic that keeps the …

  • Old Forest Road

    [[File:642199 | class=media-item-align-right | old-forest-road.jpg]] The Dwarf-road (_Men-i-Naugrim_ in the Elvish tongue) is a wonder of the northern world. It runs for two hundred miles across the middle of Mirkwood, and is the dividing line between …

  • Woodland Hall

    [[File:650532 | class=media-item-align-center | Woodland_Hall.png]] Woodland Hall — Wuduseld in the language of the Vales of Anduin — is the youngest but also the largest of the Woodman settlements in Mirkwood. Those fleeing the returning Shadow in …

  • Elven King's Halls

    [[File:650534 | class=media-item-align-none | elvenkings-halls.png]] h2. The Halls of the Elvenking The main portion of the Elf-path ends where it crosses the Forest River. A long avenue of trees marks the approach to the river, and an elegant …

  • Enchanted Stream

    Today, the Enchanted Stream flows out of the Mountains of Mirkwood and crosses the Elf-path through the forest, but that was not always its course. Once, long ago, it flowed south instead and joined with the Dusky River in the Western Eaves. Further, it …

  • Attercops

    [[File:650537 | class=media-item-align-center | spider.jpg]] Many-eyed and many-legged, Attercops are giant spiders reaching up to the size of boars. They are crafty predators who attack unwary victims, first tying them up with their spider-thread and …

  • Wood-Friend

    Living in a hollow tree is a hermit who once had a name, but lost it when _they_ took it from him. He hides away from Men and Beasts alike, keeps no _things_ for long as they become touched by the Shadow, and is dressed in rags. He wields a crude spear, …

  • Thing in the Well

    [[File:650514 | class=media-item-align-center | well.png]] A nameless and unknown monster that lives inside an ancient well. All that was seen were the lashing vines and gnarled roots at the bottom of the well shaft, where gold and gems glittered in …

  • Rhosgobel

    [[File:658075 | class=media-item-align-center | rhosgobel.png]] [[Radagast]] the Brown has dwelt here for many years. The name ‘Rhosgobel’ means ‘Brown Hay’ or Hedge, referring to the thorny barrier that protects the village from the evils of the …

  • Radagast

    [[File:658074 | class=media-item-align-left | radagast.jpg]] Radagast is something between an eccentric old great- uncle and a living god to the people of [[Rhosgobel | Rhosgobel]]. Most of the time, the wizard is just another old man snoozing in the …

  • The Black Tarn

    [[File:669549 | class=media-item-align-left | the-black-tarn.jpg]] Around the Dusky River, and especially along the Black Tarn, live many river-birds, and fishes in plenty swim under the surface of the waters. The river forms a natural boundary …

  • East Bight

    Desiring better farmland, the Northmen of Rhovanion cleared a wide section of the forest over the course of generations. Unlike the Woodmen of today, few of these settlers saw the forest as anything other than a place of horror — or a source of firewood. …

  • Narrows of the Forest

    [[File:636673 | class=media-item-align-center | elfwood.jpg]] The Narrows of the Forest are testament to the strength — and hunger — of Men. Desiring better farmland, the Northmen of Rhovanion cleared a wide section of the forest over the course of …

  • White Statues

    [[File:674811 | class=media-item-align-left | statue.jpg]] Deep in the western woods, a traveller may come upon a strange sight indeed — a white marble statue of a woman, standing amid the dark trees. Then, he glimpses another statue, and another, and …

  • Woodmen Town

    [[File:690479 | class=media-item-align-none | Woodman_Town.jpg]] h1. Woodmen-town The oldest settlement of the Woodmen was founded by the folk of Balthi long ago. He brought the Lamp out of the darkness, and the light of the Lamp has ever protected …

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