Tag: location

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  • Lake-town

    [[File:636672 | class=media-item-align-none | lake-town.jpg]] Today, a great wooden bridge runs out from the western shore to reach the city of Esgaroth, built anew a few miles to the north of the spot where the bones of Smaug rest undisturbed. Larger …

  • Mirkwood

    [[File:636466 | class=media-item-align-none | Mirkwood.jpg]] Described by many as “the greatest of the forests of the Northern world”, Mirkwood is a sea of woodland measuring more than 400 miles from north to south and 200 miles from east to west, at …

  • Elfwood

    [[File:636673 | class=media-item-align-none | elfwood.jpg]] The thinly wooded land around the Forest Gate is called the Elfwood. It is not part of Mirkwood proper. The trees are not tangled and dark, and a little light makes it through the canopy of …

  • Elfpath

    [[File:636677 | class=media-item-align-none | 516x364px | elfpath.jpg]] The Elf-path winds its way amid the trunks of the trees from west to east. It is not an easy path to follow. At times, it is so narrow that only a single traveller can walk along …

  • Forest Gate

    [[File:636678 | class=media-item-align-none | forest-gate.jpg]] The path of the Silvan Elves through Mirkwood begins here, at this great arch of trees. The Wise can sense the power of the Elvenking in this place, for it is his magic that keeps the …

  • Stair of Girion

    The Stair of Girion is a paved portage trackway, built long ago by the Lake-men with the help of Dwarven masons, allowing for the swift transport of boats and their contents from the lake down to where the Running River resumes its course beyond the falls …

  • Long Marshes

    [[File:641766 | class=media-item-align-right | long-marshes.png]] The narrow belt of land flanking both sides of the River Running where it touches the eastern eaves of Mirkwood has been turned into a trackless swampland by the flooding of the river …

  • Old Forest Road

    [[File:642199 | class=media-item-align-right | old-forest-road.jpg]] The Dwarf-road (_Men-i-Naugrim_ in the Elvish tongue) is a wonder of the northern world. It runs for two hundred miles across the middle of Mirkwood, and is the dividing line between …

  • Woodland Hall

    [[File:650532 | class=media-item-align-center | Woodland_Hall.png]] Woodland Hall — Wuduseld in the language of the Vales of Anduin — is the youngest but also the largest of the Woodman settlements in Mirkwood. Those fleeing the returning Shadow in …

  • Elven King's Halls

    [[File:650534 | class=media-item-align-none | elvenkings-halls.png]] h2. The Halls of the Elvenking The main portion of the Elf-path ends where it crosses the Forest River. A long avenue of trees marks the approach to the river, and an elegant …

  • Enchanted Stream

    Today, the Enchanted Stream flows out of the Mountains of Mirkwood and crosses the Elf-path through the forest, but that was not always its course. Once, long ago, it flowed south instead and joined with the Dusky River in the Western Eaves. Further, it …

  • Dale

    Dale lies directly before the gates of Erebor and the headwaters of the Running River, within a wide valley encircled by the great southern and south-eastern spurs of the Lonely Mountain. The mountain sides, long barren due to the Dragon’s influence, …

  • Rhosgobel

    [[File:658075 | class=media-item-align-center | rhosgobel.png]] [[Radagast]] the Brown has dwelt here for many years. The name ‘Rhosgobel’ means ‘Brown Hay’ or Hedge, referring to the thorny barrier that protects the village from the evils of the …

  • Old Ring Fort

    [[File:661811 | class=media-item-align-center | ringfort.png]] ‘Fort’ is too grand a term – this old fortification consists of a ring-shaped earthen bank around the hilltop. There was once a small settlement here, possibly a watch on the pass or a …

  • The Black Tarn

    [[File:669549 | class=media-item-align-left | the-black-tarn.jpg]] Around the Dusky River, and especially along the Black Tarn, live many river-birds, and fishes in plenty swim under the surface of the waters. The river forms a natural boundary …

  • East Bight

    Desiring better farmland, the Northmen of Rhovanion cleared a wide section of the forest over the course of generations. Unlike the Woodmen of today, few of these settlers saw the forest as anything other than a place of horror — or a source of firewood. …

  • White Statues

    [[File:674811 | class=media-item-align-left | statue.jpg]] Deep in the western woods, a traveller may come upon a strange sight indeed — a white marble statue of a woman, standing amid the dark trees. Then, he glimpses another statue, and another, and …

  • Woodmen Town

    [[File:690479 | class=media-item-align-none | Woodman_Town.jpg]] h1. Woodmen-town The oldest settlement of the Woodmen was founded by the folk of Balthi long ago. He brought the Lamp out of the darkness, and the light of the Lamp has ever protected …

  • Beorn's Hall

    [[File:704576 | class=media-item-align-none | beorns-hall.png]] h1. Beorn’s house Beyond a belt of ancient oaks and a very tall thorn- hedge, the House of Beorn encloses a wide area including gardens, wooden barns, stables and sheds, and a great …

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